シラバス参照/View Syllabus |
科目一覧へ戻る/Return to the Course List | 2021/08/30 現在/As of 2021/08/30 |
開講科目名 /Course |
英語専門講読 Ⅰ/ADVANCED THEMATIC READING Ⅰ |
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開講所属 /Course Offered by |
外国語学部英語学科/FOREIGN LANGUAGES ENGLISH |
ターム?学期 /Term?Semester |
2021年度/2021 Academic Year 春学期/SPRING SEMESTER |
曜限 /Day, Period |
月2/Mon 2 |
開講区分 /semester offered |
春学期/Spring |
単位数 /Credits |
2.0 |
学年 /Year |
2,3,4 |
主担当教員 /Main Instructor |
J.D.コーリス/Jonathan David CORLISS |
教員名 /Instructor |
教員所属名 /Affiliation |
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J.D.コーリス/Jonathan David CORLISS | 英語学科/ENGLISH |
授業の目的?内容 /Course Objectives |
Videogames in Society: This course will examine debates about the impact of videogames on society. Today videogames shape our education, legal and healthcare systems. They influence the health and development of our children, not to mention the economic impact of the global videogame industry. This has prompted wide discussion about the benefits and harms of videogames on society. Videogames have been labeled “digital heroin” and “virtual murder simulators” on the one hand, and celebrated for unprecedented breakthroughs in learning, communication, and therapeutics on the other. Students will read selections from a range of sources and practice the analysis of the politics, moral panic and scholarly research underlying debates about the impact of videogames on society today. | ||||||||||
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授業の形式?方法と履修上の注意 /Teaching method and Attention the course |
Each week we will review one reading on videogames and society. First, we will introduce the general topic. Then, we will read a short article in class, and review for basic comprehension. After checking comprehension, we will discuss and conduct in-class activities around the major themes of the reading. Note that the teaching method, text material covered, and assessment style may change due to the demands of the ongoing health situation. Updated and more detailed information will be provided in the first class. | ||||||||||
事前?事後学修の内容 /Before After Study |
The course will include weekly readings and response papers and a final presentation. Students prepare vocabulary and assigned readings before class. Students research and prepare a final presentation throughout the semester. | ||||||||||
テキスト1 /Textbooks1 |
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テキスト2 /Textbooks2 |
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テキスト3 /Textbooks3 |
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参考文献等1 /References1 |
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参考文献等2 /References2 |
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参考文献等3 /References3 |
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評価方法 /Evaluation |
Classroom Participation 40%, Final Research Presentation 30%, In-class Reflection Essays 20%, Quizzes and Homework 10% | ||||||||||
関連科目 /Related Subjects |
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備考 /Notes |
テキスト:All materials will be provided in class. 参考文献:Provided in class. |
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到達目標 /Learning Goal |
分野の専門性をもった英文マテリアル(資料)を講読、読解できるようにする。 |
回 /Time |
授業計画(主題の設定) /Class schedule |
授業の内容 /Contents of class |
事前?事後学修の内容 /Before After Study |
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1 | Greeting and Introduction: Games and Everyday Life | We develop a working definition of videogames. | |
2 | “Murder Simulators”, Violence, and Desensitization | We examine relationships between videogames and violence. | |
3 | Micro-transactions, Gambling and Addiction | The WHO recently labeled videogame addiction a mental-health condition. We discuss. | Homework Reading: “Why Game Accessibility Matters” |
4 | Videogames and ESports | We look at videogames and disability. | Homework Reading: “Unsung Heroes: Videogames as Works of Art” |
5 | The Art of Videogame Play | We discuss the art and aesthetics of videogame play. | Homework Reading: “Angry Birds End of Privacy”. Vocabulary Quiz. |
6 | Privacy and Security | Are videogame playing habits personal data? | |
7 | Streaming, "Let's Plays" and Gaming-by-Proxy | We look at the growing economy of spectator-gaming. | Research Proposal Due. |
8 | Intellectual (Virtual) Property | We examine the question of ownership and property in virtual worlds. | |
9 | Gaming as Education | We examine the relationship between games and learning. | Research Presentation Bibliography due. Vocabulary Quiz |
10 | Cheating, Hacking and Griefing | We examine the “rules” of videogame play and why some people choose to break them. | |
11 | Videogames and Literacy | We look at the forms of technological literacy shaped by videogame play. | |
12 | Industry Culture, "Crunch", Layoffs and Unions | We examine work culture in the videogame industry. | |
13 | Student Presentations | We enjoy student final presentations! | Prepare final poster presentations! |
14 | The Future of Videogames and Society | We ask what the future might hold for videogames and society. | Vocabulary Quiz. |