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シラバス参照/View Syllabus

授業情報/Class Information

科目一覧へ戻る/Return to the Course List 2024/08/29 現在/As of 2024/08/29

基本情報/Basic Information

開講科目名
/Course
英語専門講読 Ⅱ/ADVANCED THEMATIC READING Ⅱ
開講所属
/Course Offered by
外国語学部英語学科/FOREIGN LANGUAGES ENGLISH
ターム?学期
/Term?Semester
2024年度/2024 Academic Year  秋学期/FALL SEMESTER
曜限
/Day, Period
月2/Mon 2
開講区分
/semester offered
秋学期/Fall
単位数
/Credits
2.0
学年
/Year
2,3,4
主担当教員
/Main Instructor
J.D.コーリス/Jonathan David CORLISS
遠隔授業科目
/Online Course

担当教員情報/Instructor Information

教員名
/Instructor
教員所属名
/Affiliation
J.D.コーリス/Jonathan David CORLISS 英語学科/ENGLISH
授業の目的?内容
/Course Objectives
Videogames in Social Science: This course will survey the growing body of social science literature on the study of videogames and emerging interactive media. Videogames are now the single largest sector of the global entertainment industry, and this commercial impact is matched by an equally profound cultural impact. Today videogames shape and participate in our learning, sociality, and work, as much as our play. As a result, videogames and videogame research have pushed scholars to rethink some of the dominant models of these spheres of human activity. In this class students will read from key areas of videogame scholarship and practice critical analysis and discussion of those topics and readings. The course will include weekly readings and response papers, and a final research project.
授業の形式?方法と履修上の注意
/Teaching method and Attention the course
CLT and Direct method language learning with an active, problem-based approach. This class is divided into two-week units. Week A, students read one short article in class, discuss the topic and review general comprehension and themes. Then we will preview one homework article. Week B, students read a longer homework article. Student groups will present summaries of the homework article, we will check comprehension. Finally, students will complete class activities around the unit themes. Activities will include student driven small group discussions, analysis, problem solving and presentations. Feedback will be provided in class and in writing. Note that the teaching method, text material covered, and assessment style are subject to change. Detailed information will be provided in the first class.
事前?事後学修の内容
/Before After Study
Carefully read and review assigned readings. Identify any questions you may have from the readings. Organize notes and look up terms you do not understand. Prepare for in-class discussion and reflection essays. (2 hours)

Applying relevant course materials, research and prepare a student lecture and a final research project. (2 hours)
テキスト1
/Textbooks1
書籍名
/Title
著者
/Author name
出版社
/Publisher
ISBN
/ISBN
その他(任意)
/other
readings will be provided in class
テキスト2
/Textbooks2
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/Title
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/Author name
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/Publisher
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/ISBN
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/other
テキスト3
/Textbooks3
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/Title
著者
/Author name
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/Publisher
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/ISBN
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/other
参考文献等1
/References1
書籍名/???名
/Title
著者
/Author name
出版社/URL
/Publisher
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/ISBN
その他(任意)
/other
参考文献等2
/References2
書籍名/???名
/Title
著者
/Author name
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/Publisher
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/ISBN
その他(任意)
/other
参考文献等3
/References3
書籍名/???名
/Title
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/Author name
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/Publisher
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/ISBN
その他(任意)
/other
評価方法
/Evaluation
Classroom Participation 40%, Student Lecture 20%, In-class Reflection Essays 20%, Final Research Project 20% (An average of 60% is required to pass).

Attendance and class participation are essential components of this class. Contact the instructor promptly if you anticipate being absent or are unable to attend a class for any reason. Extra credit and make-up materials are available. Students above 5 absences cannot pass.

Students should be able to survey, read and critically assess academic writings about social science research on the topic of videogames without fundamental reliance on AI assisted writing, translation or analysis.
関連科目
/Related Subjects
備考
/Notes
テキスト:All materials will be provided in class.
参考文献:Provided in class.
到達目標
/Learning Goal
分野の専門性をもった英文マテリアル(資料)を講読、読解できるようにする。

/Time
授業計画(主題の設定)
/Class schedule
授業の内容
/Contents of class
事前?事後学修の内容
/Before After Study
1 Greeting and Introduction: What is a videogame? How we define a “videogame” changes the research questions we can ask.
2 Videogame Research: A Brief Survey A brief survey of areas of games research in the social sciences.
3 Student Practice Lectures Students practice giving short lectures to prepare for semester presentations Prepare student practice lecture.
4 Videogames, Health and Healthcare We review studies on the harms and therapeutic uses of videogames.
5 Interactivity We review the central defining characteristic of videogame media. Student Lecture Group 1.
6 Emergent Gameplay We discuss games and authorship. Research summary due.
7 Story Versus Sandbox We compare games as narrative and games as play. Student Lecture Group 2.
8 Avatars and Embodiment We examine studies of games and identity.
9 Videogames and Empathy We review research on the distinct communicate capacity of games. Student Lecture Group 3.
10 Work and Play: Making Games as Work We look at studies of game labor. Research paper bibliography due.
11 Work and Play: Playing Games as Work We survey studies of game play as work, training, and socialization. Student Lecture Group 4.
12 Games and ‘Empire’ We review political economic studies of videogames.
13 Virtual War We look at games as ideological tools. Student Lecture Group 5.
14 Course Review and Future Directions We imagine the videogames of tomorrow. Prepare for final projects.

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